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81. Sticky:[Rhea] Pulse Lasers and Scorch - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Luscius Uta wrote: Not liking the changes since Conflagration is still bad, mostly due to its tracking penalty. It is the same for all short range t2 ammos. Yet they are very useful when you are fighting ships larger ...
- by Luscius Uta - at 2014.11.28 11:48:23
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82. Sticky:[Rhea] Pulse Lasers and Scorch - in Player Features and Ideas Discussion [original thread]
Not liking the changes since Conflagration is still bad, mostly due to its tracking penalty.
- by Luscius Uta - at 2014.11.28 07:28:51
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83. Pirate in highsec reply - in Player Features and Ideas Discussion [original thread]
Health warning: Reading OP's posts may cause cancer
- by Luscius Uta - at 2014.11.12 09:43:40
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84. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can qui...
- by Luscius Uta - at 2014.11.10 07:16:34
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85. Improve the Notepad plz - in Player Features and Ideas Discussion [original thread]
In-game Notepad is very useful to me, but it hasn't changed since I started playing in 2011. And most importantly, it is somewhat broken because of these two things: -Undo doesn't work -All changes are saved automatically Those two problems comb...
- by Luscius Uta - at 2014.11.04 13:42:54
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86. Fix medium neuts - in Player Features and Ideas Discussion [original thread]
Ix Method wrote: Perhaps it was balanced against the game rather than pretty patterns? So, I take it that you don't like pretty patterns?
- by Luscius Uta - at 2014.10.24 13:03:24
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87. Fix medium neuts - in Player Features and Ideas Discussion [original thread]
ChromeStriker wrote: ... sorry whats the problem? of all things neuts seem pretty balanced to me.... (apart from meta 4 being beter than T2.... but thats an ongoing issue with a few modules) My OCD is the problem :)
- by Luscius Uta - at 2014.10.24 11:40:03
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88. Fix medium neuts - in Player Features and Ideas Discussion [original thread]
I just compared the stats of Energy Neutralizers of different sizes, and noticed that all meta 4 or above drain the following cap amount per second: Small: 9 =3^2 Medium: 15!=4^2 Large: 25=5^2 So CCP fix medium neuts plz.
- by Luscius Uta - at 2014.10.24 11:01:17
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89. Yanking implants upon being pod scrammed - in Player Features and Ideas Discussion [original thread]
Henry Plantgenet wrote: I just had some PVP action on my alt. She had 5 +4s in and she was in a catalyst so easy target. I started yanking implants when i was in a bubble so that the killmail purposefully would show an empty clone. got podded, ...
- by Luscius Uta - at 2014.10.21 11:33:00
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90. Faction Carriers - in Player Features and Ideas Discussion [original thread]
I would love to see a Blood Raider Carrier with strong bonus to neut (and NOS ofc) amount and range, essentially turning them into capital neuts (as actually introducing capital-sized neuts would probably be bad for the balance). And a Gurista Ca...
- by Luscius Uta - at 2014.10.21 11:15:15
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91. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
I'm not impressed with the changes, which is kinda expected, knowing who is responsible for them. First, HICs are not about DPS - so drone bays on them are next to useless, as well as weapon bonuses (I would leave one weapon bonus matching the rac...
- by Luscius Uta - at 2014.10.17 07:55:00
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92. [Proposal] smartbomb riggs and modules - in Player Features and Ideas Discussion [original thread]
This thread needs more Santo
- by Luscius Uta - at 2014.10.14 05:38:00
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93. Doomsday fatigue - in Player Features and Ideas Discussion [original thread]
OP is probably trolling, but I would change the doomsday skill so that it gives no damage increase, but it would instead give 7.5% reduction in reactivation time per level and 5000 fuel reduction per level.
- by Luscius Uta - at 2014.10.13 12:29:00
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94. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
I love the changes and I want to hug CCP Greyscale for deciding to give more love to JFs and Blops. Also, I noticed some people are unhappy with Rorqual not being given the same treatment - yes, I know they are great at fueling POSes, but they als...
- by Luscius Uta - at 2014.10.10 12:31:00
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95. Sticky:[Phoebe] Lowsec Doomsdays - in Player Features and Ideas Discussion [original thread]
I would not touch the EWAR immunity since using your Titan to doomdsay someone puts it at significant risk for the next 10 minutes (during this timer Titan also should not be able to use stargates after these changes) and any non-scrub group shoul...
- by Luscius Uta - at 2014.10.10 12:11:00
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96. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
I don't mind the removal of NPC kills. But removal of player kills is simply ********, since killboards still pull them, so it makes as much sense as placing a locked door in the middle of the street, thinking that it will be too much effort for p...
- by Luscius Uta - at 2014.06.30 05:40:00
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97. Move Lvl 5 Missions out of Low sec. - in Player Features and Ideas Discussion [original thread]
I say move half of the existing Lvl4 agents to lowsec, since Lvl5 systems are always controlled by large pirate entities, there's too many highsec lvl4 agents and too few lowsec lvl4 agents. Yes highsec needs to be nerfed, since there's too many p...
- by Luscius Uta - at 2014.06.24 12:50:00
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98. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
I see that the every other nullbear in this thread has predictably asked for removal of Incursions from highsec, or removal of Concord from infested systems. I support this idea, but I also expect for nullsec Incursions to be proportionally change...
- by Luscius Uta - at 2014.06.24 11:32:00
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99. Let Us Delete Skills - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: There are no garbage skills. Yes there are. For example, Ice Harvesting is garbage skill if you also don't have Mining Barge. Back in the time when I still had access to rookie help, I didn't really knew what to ...
- by Luscius Uta - at 2014.06.02 12:08:00
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100. Drone Interfacing Skill Nerf? Return 20 days of my sp. - in Player Features and Ideas Discussion [original thread]
I found the OP's tears delicious, will put some in my tea.
- by Luscius Uta - at 2014.06.02 07:10:00
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